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Collided ships in networked game lose control
To reproduce:1) Open attached project2) Make 2 player builds3) Run them both4) Host on one of them, join on another one5) Using arro... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "scene" scene3. Enter Play mode Expected... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached1 Open attached project2 Open scene "WebSocketHost"3 Press Play and see messag... Read more
Downloading data without internet connection via UnityWebRequest using p...
To reproduce:1. Build project attached by the user with the main.scene as a starting scene.2. Run with Xcode debugging make sure tha... Read more
[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce:1. Open user attached project2. Build and run the project3. Select "LAN Server Only" in the build4. Open "Offline... Read more
[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"
Steps to reproduce:1. Open attached project2. Play the scene3. Notice the WebRequest Error: Generic/unknown HTTP error Expected resu... Read more
MAtchmaking - player always disconnects with timeouts
To reproduce:1) Create two copies of a project (for some reason, couldn't get players to host/connect to a host)2) Open them both on... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce:1. Create an empty project2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in Bac... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used