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WWW.url truncates redirected URL if it should have contained spaces
To reproduce:1. Open project attached by QA2. Open "a" scene if not opened3. Hit play4. Notice console's output and that redirected ... Read more
[UNet] Buttons are not clickable when using world space canvas with UNet
To reproduce:1. Open project attached by the user2. Build and run it for desktop3. Open "loading" scene from Assets->Scenes in Ed... Read more
NetworkConnection.isConnected is true after server was stopped and clien...
To reproduce: 1. Open the project, attached by the user (Agar2.zip)2. Build the project for standalone3. Open the build and press St... Read more
The second time the errors occurs in an Rpc method, the console is spamm...
To reproduce: 1. Open the project, attached by the user (RpcErrorTest.zip)2. Open the "TestScene" scene3. Enter Play mode4. Press La... Read more
Object in the client snaps back to the last sync position after adding a...
To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip)2. Build and run the project for standalone3. In t... Read more
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...
Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a build instance4. Press LAN Host in the ... Read more
Unable to launch new Host if you previously exited Play mode while Host ...
Regression - reproduces in 2017.2.0b2 ( in 2017.2.0b1 works fine) Think that when you exit Play mode while your Host is active - som... Read more
NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
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