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Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build4. Host a server5. Enter playmode ... Read more
NetworkConnection.isConnected is true after server was stopped and clien...
To reproduce: 1. Open the project, attached by the user (Agar2.zip)2. Build the project for standalone3. Open the build and press St... Read more
WWW coroutine breaks when adding UI component as a child via script
To reproduce:1. Open project attached by the user2. Open "Main" scene if not opened3. Hit play and in console notice that first xml ... Read more
The client's player object is not destroyed on the host immediately afte...
To reproduce: 1. Open the project, attached by tester (timeoutBug.zip)2. Build the project for standalone3. Launch the game in the e... Read more
Assertion failed on expression: '0' is shown when client is disconnected...
To reproduce: 1. Open the server project (bugReproServer.zip) and ServerTest scene2. Open the client project (bugReproClient.zip) an... Read more
Network view tip contains misleading advice
Network view tip contains misleading advice 1. Create a new GameObject.2. Add Network View component.3. Take a look on the tip: "Uni... Read more
ArgumentException: Cannot set Request Header when trying to upload to Fi...
ArgumentException: Cannot set Request Header Content-Length - name contains illegal characters or is not user-overridable How to rep... Read more
Getting "Couldn't parse broadcast" errors when address name is shortened
To reproduce:1. Open attached project "New Unity Project.zip"2. Build for standalone3. Open two instances of the build (I was not ab... Read more
[UNet] Buttons are not clickable when using world space canvas with UNet
To reproduce:1. Open project attached by the user2. Build and run it for desktop3. Open "loading" scene from Assets->Scenes in Ed... Read more
[UNET] Local Player Authority(Client) removes Has Authority from the spa...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project3) In the Editor, press Play and create LA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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