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0
votes
Fixed

UNET.Connect gives 1 when use it with serverIP = 1

Networking

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Feb 14, 2014

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Version/s: 4.5.0a3

UNET.Connect gives 1 when use it with serverIP = 1 2) How can we reproduce it using the example you attached 1 Open attached projec... Read more

0
votes
Won't Fix

using async tcp sockets in the unity web not working

Networking

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Jun 28, 2013

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Version/s: 4.1.4f1

Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more

0
votes
Duplicate

NetworkView is not supported for mac/win

Networking

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Aug 13, 2014

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Version/s: 5.0.0b1

To reproduce: 1. Create a new project 2. Add Network view component to any game object (main camera, for example) Expected result: Y... Read more

0
votes
By Design

Standalone executable crashes on quit when a master server is used

Networking

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Sep 03, 2014

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Version/s: 4.6.0b17

Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce: ... Read more

0
votes
By Design

Cached socket policy's port not being compared against the one used whe...

Networking

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Sep 12, 2014

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Version/s: 4.5.4f1

To Reproduce: 1. Open the attached project & play. 2. Check 'Prefetch Policy Socket' and click 'Connect Socket'. 3. Notice that a... Read more

2
votes
Fixed

Social.localUser.Authenticate callback is called more than once, if it f...

Networking

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Oct 27, 2014

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Version/s: 4.5.5f1

To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, not... Read more

2
votes
Fixed

WWW returns incorrect HTTP status 100 when POST data is relatively large

Networking

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Nov 11, 2014

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Version/s: 4.5.5f1

To Reproduce: 1. Run /Assets/WebPlayerTemplates/server.js (in the attached project) using node.js. 2. Open the project attached to... Read more

1
votes
Not Reproducible

[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...

Networking

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Dec 02, 2014

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Version/s: 4.6.0p1

To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy the ... Read more

0
votes
Fixed

[NetworkView] NetworkView Components generate a "NullReferenceException"

Networking

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Dec 30, 2014

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Version/s: 5.0.0b18

To reproduce: 1. Open attached project 2. Build and run windows standalone 3. Press Start Server in build 4. Press play in editor 5... Read more

2
votes
Fixed

OnSerializeNetwork view returns a null BitStream

Networking

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Jan 15, 2015

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Version/s: 5.0.0b19

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Open project folder 5. Open standalone folder and launch... Read more

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