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[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce: 1. Open user attached project 2. Build and run the project 3. Select "LAN Server Only" in the build 4. Open "Of... Read more
UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce: 1. Open the project attached 2. Play the "Scene" scene 3. Observe the Console window Result: first UnityWebRequ... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more
SyncLists override Awake() method in inherited class
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Play the scene 4. Notice that there are no messages lo... Read more
Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebS...
Reproduction steps: 1.Open the "bug.zip" project 2.Open the "Main" scene 3. Play the scene - Observe the crash Reproduced on: 5.5.0... Read more
When trying to call "ClientScene.FindLocalObject" on second host start "...
Steps to reproduce: 1. Open attached project 2. Start play mode 3. Click "Lan Host(H)" 4. Click "Stop (X)" 5. Click "Lan Host(H)" ag... Read more
Downloading data without internet connection via UnityWebRequest using p...
To reproduce: 1. Build project attached by the user with the main.scene as a starting scene. 2. Run with Xcode debugging make sure t... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
Enabling WebSockets in NetworkManager maxes out a CPU core
Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations