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0
votes
Won't Fix

[UNET] "Auto Create Player" on the NetworkManager is not server autorita...

Networking

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Oct 15, 2017

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Version/s: 2017.1.1p1

Steps to reproduce: 1. Open user attached project 2. Build and run the project 3. Select "LAN Server Only" in the build 4. Open "Of... Read more

0
votes
Fixed

UnityWebRequest with space in its URL throws error 505 "HTTP version spe...

Networking

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Feb 01, 2017

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Version/s: 5.5.1p1

Steps to reproduce: 1. Open the project attached 2. Play the "Scene" scene 3. Observe the Console window Result: first UnityWebRequ... Read more

0
votes
By Design

"Unknown message ID 115 connId:1" error on sending messages from Server ...

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more

0
votes
Won't Fix

NetworkManager.singleton.channels.Count gives zero, but should be 2

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more

0
votes
Fixed

SyncLists override Awake() method in inherited class

Networking

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Aug 31, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Play the scene 4. Notice that there are no messages lo... Read more

0
votes
Fixed

Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebS...

Networking

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Sep 07, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1.Open the "bug.zip" project 2.Open the "Main" scene 3. Play the scene - Observe the crash Reproduced on: 5.5.0... Read more

0
votes
Not Reproducible

When trying to call "ClientScene.FindLocalObject" on second host start "...

Networking

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Sep 06, 2016

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Version/s: 5.4.0p4

Steps to reproduce: 1. Open attached project 2. Start play mode 3. Click "Lan Host(H)" 4. Click "Stop (X)" 5. Click "Lan Host(H)" ag... Read more

0
votes
By Design

Downloading data without internet connection via UnityWebRequest using p...

Networking

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Sep 19, 2017

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Version/s: 5.6.2p4

To reproduce: 1. Build project attached by the user with the main.scene as a starting scene. 2. Run with Xcode debugging make sure t... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more

6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more

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