Search Issue Tracker

0
votes
By Design

There is no error when ClientRpc functions are called without active server

Networking

-

Jan 18, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more

10
votes
Fixed

UNetWeaver error after upgrading project from 5.4 to 5.5/5.6

Networking

-

Dec 05, 2016

-

Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodExcept... Read more

0
votes
Fixed

UNETWeaver crashes with NullReferenceException when a class inheriting U...

Networking

-

Dec 10, 2016

-

Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "class_test000.zip"2. Build WSA Universal 10 SDKResult: Build fails and NullReferenceExc... Read more

1
votes
Fixed

UnityWebRequest hangs when accessing an URL that redirects to another URL

Networking

-

Dec 09, 2016

-

Version/s: 5.5.0f3

Steps to reproduce:1. Open the project2. In the menu, press Test->UnityWebRequestTest2 Expected: UnityWebRequest outputs the sour... Read more

0
votes
Not Reproducible

[UNETServerDLL] Server throws assert when receive queu is overflowed

Networking

-

Jan 19, 2016

-

Version/s: 5.5

Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more

3
votes
Fixed

External dll classes are not recognized if they inherit NetworkBehaviour

Networking

-

Dec 20, 2016

-

Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more

5
votes
Won't Fix

Network Animator's random FixedUpdate() spikes in GC Alloc

Networking

-

Jan 21, 2017

-

Version/s: 5.5.0f3

To reproduce:1. Open attached project "Test.zip".2. Open and Play "menu" scene.3. Press "LAN Host"4. Open Profiler.5. In Profiler fi... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

-

Feb 16, 2017

-

Version/s: 5.5.1p2

Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more

2
votes
Fixed

[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...

Networking

-

Jan 11, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

-

Jan 10, 2017

-

Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.