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0
votes
Won't Fix
4
votes
Won't Fix

WWW uses proxy for local request

Networking

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Nov 13, 2013

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Version/s: 4.3.0f4

-e: see title, it uses the proxy even when checking "Bypass proxy server for local addresses" on the internet options -works fine i... Read more

2
votes
Won't Fix

MasterServer.RegisterHost() causes slowdown after 10 seconds

Networking

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Nov 14, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project 2. Open scene HostRegisterTest 3. Open profiler 4. Enter play mode and inspect the CPU us... Read more

0
votes
Won't Fix

simple WWW usage shows errors in console

Networking

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Dec 05, 2013

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Version/s: 4.5.0a2

-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_limits<UIn... Read more

0
votes
Fixed

GetActiveTcpConnections() causes crash

Networking

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Dec 10, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open "test projekt" 2. Attach the "connectioninfo" script to the Main Camera 3. Enter play mode 4. Press the "Do it... Read more

0
votes
Fixed

Crash when using a system.net.networkInformation script

Networking

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Nov 13, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - create a cube and attach the networking.cs script to it - press play and Unity... Read more

6
votes
Not Reproducible

Two networking errors everytime a new project is created

Networking

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Jan 27, 2014

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Version/s: 4.5.0b1

Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity 1. Create new project Observe errors in console... Read more

0
votes
Won't Fix

System.NullReferenceException: Object reference not set to

Networking

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Feb 09, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download the project 2) Make sure that build settings are set to web player 3) Open Lobby scene 4) Enter Play Mode... Read more

1
votes
By Design

ArgumentException from "Cookie" header after building for webplayer

Networking

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Feb 16, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Open scene error 3. Enter play mode - an argumentexception is thrown. It seems that there ... Read more

0
votes
Won't Fix

RPC call with byte[] variable causes crash when receiving about 1028033b

Networking

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Mar 01, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Open scene ClientOrServer 3. Select "ClientOrServer" in scene. In the inspector put a tick... Read more

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