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WWW uses proxy for local request
-e: see title, it uses the proxy even when checking "Bypass proxy server for local addresses" on the internet options -works fine i... Read more
MasterServer.RegisterHost() causes slowdown after 10 seconds
To reproduce: 1. Open the attached project 2. Open scene HostRegisterTest 3. Open profiler 4. Enter play mode and inspect the CPU us... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_limits<UIn... Read more
GetActiveTcpConnections() causes crash
To reproduce: 1. Open "test projekt" 2. Attach the "connectioninfo" script to the Main Camera 3. Enter play mode 4. Press the "Do it... Read more
Crash when using a system.net.networkInformation script
Steps to reproduce : - import the project attached - create a cube and attach the networking.cs script to it - press play and Unity... Read more
Two networking errors everytime a new project is created
Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity 1. Create new project Observe errors in console... Read more
System.NullReferenceException: Object reference not set to
To reproduce: 1) Download the project 2) Make sure that build settings are set to web player 3) Open Lobby scene 4) Enter Play Mode... Read more
ArgumentException from "Cookie" header after building for webplayer
To reproduce: 1. Open attached project 2. Open scene error 3. Enter play mode - an argumentexception is thrown. It seems that there ... Read more
RPC call with byte[] variable causes crash when receiving about 1028033b
To reproduce: 1. Open attached project 2. Open scene ClientOrServer 3. Select "ClientOrServer" in scene. In the inspector put a tick... Read more
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