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0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

NetworkProximity checker exception

Networking

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Jun 11, 2015

-

Version/s:

NetworkProximity checker exception when entering a scene. Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

1
votes
Fixed

Only first scene in streamedSceneAssetBundle is available for load

Networking

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Feb 17, 2015

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Version/s: 5.0.0f1

BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBundle... Read more

0
votes
Fixed

ClientRpc calls dont work from within property setter functions.

Networking

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Jun 25, 2015

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Version/s:

ClientRpc calls dont work from within property setter functions. Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

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Sep 18, 2015

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Version/s: 5.2.0f3

Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more

0
votes
Fixed

NetworKServer.UnSpawn() problems

Networking

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Aug 03, 2015

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Version/s:

De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more

0
votes
Fixed

Unity WebRequest does not work when only IPv6 is enabled

Networking

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Mar 09, 2022

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Version/s: 2019.4.29f1, 2019.4.30f1

How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more

0
votes
Fixed

UNet: component's inspector doesn't save expanded/collapsed state

Networking

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May 13, 2015

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Version/s: 5.1.0b6

To reproduce: 1. Create new project 2. Add empty gameobject 3. Add network manager component 4. Expand Network Info 5. Select main... Read more

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