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0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more

1
votes
Won't Fix

[HLAPI] Starting connection that fails and then starting another that co...

Networking

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Jul 25, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. Open attached "reproProject.zip" 2. run two instances 3. One instance should be launched as server 4. On seco... Read more

0
votes
Postponed

[HLAPI] NetworkTransformChild interpolation does not work

Networking

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Jul 26, 2016

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Version/s:

Steps to reproduce: 1. Open attached project 2. Launch two instances of game 3. One as Host one as Client Actual: NetworkTransform... Read more

0
votes
Not Reproducible

[UNET] Network Discovery via UDP broadcast fails in a larger network

Networking

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Sep 04, 2019

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Version/s: 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more

2
votes
Fixed

WWW coroutine breaks when adding UI component as a child via script

Networking

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May 24, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open project attached by the user 2. Open "Main" scene if not opened 3. Hit play and in console notice that first x... Read more

4
votes
Won't Fix

[UNET] CPU usage on 'LAN host' in 5.6 and 2017.1 versions is higher than...

Networking

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May 05, 2017

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Version/s: 5.6.0p3

To reproduce: 1. Open project on any Unity 5.5 2. Open activity monitor 3. Play 'Main' scene 4. Press 'H' 5. Repeat steps with the 5... Read more

0
votes
Fixed

UdpNetworkDriver.ScheduleUpdate() generates garbage on every call

Networking

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Jul 11, 2019

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Version/s: 2019.1.0a1, 2019.1.9f1, 2019.2.0a1

To reproduce: 1. Open the attached project 2. Enable Dev Build and Autoconnect Profiler 3. Build and Run IL2CPP APK on Android 4. I... Read more

0
votes
Postponed

[HLAPI] Declaring Command function without prefix throws compile time er...

Networking

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Jul 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more

1
votes
Duplicate

[RelayServer][iOS] Connection fails when connecting from an iPV6 network

Networking

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Aug 04, 2016

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Version/s: 5.5.0a5

To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project). 2. Try setting up... Read more

0
votes
Duplicate

Documentation button for NetworkTransform goes to page for MonoBehaviour

Networking

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Aug 03, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open new project 1. Attach a NetworkTransform to a GameObject 2. Click on the manual icon next to NetworkTran... Read more

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