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[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more
[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...
Steps to reproduce:1. Open attached project2. Connect two instances (Host and Client)- NetworkTransform and NetworkTransformChild in... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached1 Open attached project2 Open scene "WebSocketHost"3 Press Play and see messag... Read more
UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce:1. Open the project attached2. Play the "Scene" scene3. Observe the Console window Result: first UnityWebRequest ... Read more
[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...
Steps to reproduce:1. open attached project2. build and run3. connect one as host and one as client-> server has set NetworkTrans... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
[RelayServer][iOS] Connection fails when connecting from an iPV6 network
To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project).2. Try setting up m... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps:1. Open new project1. Attach a NetworkTransform to a GameObject2. Click on the manual icon next to NetworkTransfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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