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[UNET] playerControllerId values gets overridden for Host
Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce: 1. Open attached "reproProject.zip" 2. run two instances 3. One instance should be launched as server 4. On seco... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce: 1. Open attached project 2. Launch two instances of game 3. One as Host one as Client Actual: NetworkTransform... Read more
[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps: 1. Open "NetworkTest.zip" project 2. Build Server for Android 3. Uncomment line 1 in "TestScript.cs" script 4. B... Read more
WWW coroutine breaks when adding UI component as a child via script
To reproduce: 1. Open project attached by the user 2. Open "Main" scene if not opened 3. Hit play and in console notice that first x... Read more
[UNET] CPU usage on 'LAN host' in 5.6 and 2017.1 versions is higher than...
To reproduce: 1. Open project on any Unity 5.5 2. Open activity monitor 3. Play 'Main' scene 4. Press 'H' 5. Repeat steps with the 5... Read more
UdpNetworkDriver.ScheduleUpdate() generates garbage on every call
To reproduce: 1. Open the attached project 2. Enable Dev Build and Autoconnect Profiler 3. Build and Run IL2CPP APK on Android 4. I... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more
[RelayServer][iOS] Connection fails when connecting from an iPV6 network
To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project). 2. Try setting up... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps: 1. Open new project 1. Attach a NetworkTransform to a GameObject 2. Click on the manual icon next to NetworkTran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened