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The system lost only part of the messages when sends data via Unreliable...
Steps:1. Build project for standalone2. Run "Menu" scene in Editor3. Press "Start" button4. Press "Server" button5. Run standalone b... Read more
"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps:1. Build attached porject for standalone2. Run "Menu" scene in Editor3. Choose "UnreliableFragmented Test"4. Press "Start" but... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
Editor crashes with C++ Runtime error when getting WWW.progress for a ce...
Reproduction steps:1. Open the attached project2. Open the only scene in the project3. Press "Play"4. Editor crashes with the follow... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more
Libs Newtonsoft and UnirRx generates a UnetWeaver error during the build...
To reproduces:1. Build attached project2. Notice UNetWeaver error: Exception in console Reproducible: 5.5.0a5, 5.4.0p2, 5.3.6p2 Read more
[UNETServerDll] Server does not handle incomming data
Steps:1. Run attached program ("SharpPart.exe")2. Start Server3. Start Client4. Connect Client==>Server handles this connection, ... Read more
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when ...
Steps to reproduce:1) Open the attached project.2) Build the project as Windows, Mac & Linux Standalone.3) Open the built projec... Read more
Trying to close editor while UnityWebRequest is still active freezes the...
Steps to reproduce: 1. Open attached project2. Click 'EditorUnityWebRequest/Test' menu item3. While the request is not finished, try... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled