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3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open project2. Build and run 'offline' scene3. When built scene is running, play scene in editor4. In built scene cl... Read more

2
votes
Fixed

[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...

Networking

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Jan 11, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Open the scene3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSize()... Read more

0
votes
Fixed

UNETWeaver crashes with NullReferenceException when a class inheriting U...

Networking

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Dec 10, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "class_test000.zip"2. Build WSA Universal 10 SDKResult: Build fails and NullReferenceExc... Read more

0
votes
Fixed

[HLAPI] Trying to spawn from a reference to a prefab throws null referen...

Networking

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Oct 12, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more

0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more

0
votes
By Design

[HLAPI] Using SceneManager to load a scene after the server start disabl...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more

0
votes
Fixed

[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
By Design

There is no error when ClientRpc functions are called without active server

Networking

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open project attached (ClientRPC Bug report).2. Load scene "Main".3. Press Play.4. Press LAN Host(H). Expected... Read more

0
votes
Won't Fix

Method with [command] attribute targets wrong method on server/host when...

Networking

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more

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