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[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more
InvalidProgramException: Invalid IL code when using SyncListStruct where...
Steps to reproduce: 1. Open attached project2. Open scene SyncListTest3. Run scene4. Press "Lan Host"5. Open console and notice Inva... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more
[WWW][AssetBundles] When downloading asset bundle, Editor hangs
Steps to reproduce: 1. Open attached project2. In top menu bar click "Test > Build AssetBundles"3. On top menu bar click "Test &g... Read more
Project doesn't play with "UNetWeaver error: Exception :System.ArgumentE...
Reproduction steps:1. Open and play attached project with 5.2.3p2 version of unity (reproduces with any scene). Actual result: proje... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce:1) open the project2) play scene 'xx'3) click on 'Server' button4) click on 'Stop' button - crash notes: if it do... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
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