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0
votes
Won't Fix

UNet: drop all messages from reader if handler for first message is not ...

Networking

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Oct 17, 2017

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Version/s: 2017.1.1p4

All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via R... Read more

0
votes
By Design

"Unknown message ID 115 connId:1" error on sending messages from Server ...

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more

0
votes
Fixed

SyncVar does not sync the variable with the clients

Networking

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Dec 16, 2018

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Version/s: 2018.2.19f1, 2018.2.20f1, 2018.3.0f1

How to reproduce: 1. Open Unity project "NetworkSetupTest_3.zip" and scene "offlineScene" 2. Build And Run a project 3. On built ap... Read more

0
votes
Postponed

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more

1
votes
Fixed

[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...

Networking

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more

0
votes
By Design

When receiving JSON via UnityWebRequest, memory is severely inflated eve...

Networking

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2017.4.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 0) Download "downloader.cs" 1) Create a new project and import the script in 2) Edit the script so that the coroutine ... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more

0
votes
Not Reproducible

[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...

Networking

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more

0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

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