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0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channel Client sends a big message... Read more

0
votes
Fixed

NetworkManagerHUD X key bind for stopping server does not work

Networking

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Oct 11, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. start as Server(!) 4. press 'X' on keyboard Expected: stops se... Read more

0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

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Jul 12, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

0
votes
By Design

[NetworkWriter] NetworkWriter.Write always takes values from the start o...

Networking

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Jun 23, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more

0
votes
By Design

[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...

Networking

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Feb 15, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open "UNET hJoint 3D" attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5... Read more

0
votes
By Design

[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...

Networking

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Mar 30, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more

0
votes
Fixed

[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...

Networking

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Jan 14, 2016

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Version/s: 5.2.3f1

Steps to reproduce: 1) open the project 2) play scene 'xx' 3) click on 'Server' button 4) click on 'Stop' button - crash notes: if... Read more

8
votes
Fixed

"Cannot create FMOD::Sound instance for resource..." error is shown when...

Networking

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May 16, 2017

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Version/s: 5.6.1f1

Audio file format is .ogg, supported by Unity. To reproduce: 1. Download the project, attached by user (BugDownloadHandlerAudioCli... Read more

0
votes
Won't Fix

Host id out of bound when calling StopBroadcast() from within OnReceived...

Networking

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Jun 06, 2018

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Version/s: 2017.2.0f3

How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more

6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more

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