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An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce:1. Open attached Unity project "Network"2. Build game3. Play game in the build and in an editor4. Initialize Broadc... Read more
[UNET] ClientRpc isn't being called on Local Client after restarting hos...
Steps to reproduce:1. Open "RPCTest repro" project2. Open "Test" scene3. Play in editor4. Press 1 to start hosting-- Notice that Pla... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce:1. Open attached project and scene named "scene1".2. Navigate to the "Assets" folder through "Project" window and... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce:1) open the project2) play scene 'xx'3) click on 'Server' button4) click on 'Stop' button - crash notes: if it do... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip)2. Open the "Game Scene" scene3. Enter Play mode4. Press Lan Host(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
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- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present