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"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce:1. Launch 2 instances of the project.2. On one instance start host and client on another.3. Press client "Clicker... Read more
[UNET] Disconnection with small amounts of packet loss
Reproduction Steps:1. Open User's project2. Enable Network simulator and set Simulated Packet Loss to 5%3. Build and run Test scene4... Read more
[UNETServerDLL] Assert rises when user closes client after host was removed
Steps:1. Open attached project2. Run "Server.exe"3. Run "ClientGUI.exe"4. Press "Start Client" button5. Press "Connect" button==>... Read more
[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Start and Connect5. Select "UnreliableFragmented" or "... Read more
[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4
To Reproduce: 1. Build and run the app on iOS.2. Enter some name for the match and click Create.3. Observe that when CreateMatch is ... Read more
NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip)2. Open "Main" scene if not open3. Disable your internet c... Read more
NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip"2. Open scene "SceneStart"3. Run it and start as host4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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