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0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

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Jul 12, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open user's attached project.2. Press play.3. Select LAN Host(H).- CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

0
votes
Fixed

File Transfer Protocol fails to load resources

Networking

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Nov 22, 2017

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Version/s: 2017.2.0p2, 2017.2.0b1

Reproduction steps: 1. Set-up file sharing (Either with a Static IP address or with Machine Name)2. Share a file (Image)3. Open "Min... Read more

1
votes
Fixed

UNetWeaver error when SyncEvents use the same delegate

Networking

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Aug 27, 2015

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Version/s:

Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more

0
votes
Fixed

NetworkLobbyManager minPlayers not working with multiple players on a cl...

Networking

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Aug 31, 2015

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Version/s:

NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more

0
votes
Duplicate

Cannot add scenes with similar names to Network Manager

Networking

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May 12, 2016

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Version/s: 5.3.4f1

1. Open the attached project 'NetBug'2. Open the scene 'main'3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to index... Read more

0
votes
Fixed

UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...

Networking

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May 18, 2021

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Version/s: 2019.4.9f1, 2019.4.15f1, 2020.3, 2021.1

How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more

0
votes
By Design

When receiving JSON via UnityWebRequest, memory is severely inflated eve...

Networking

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2017.4.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:0) Download "downloader.cs"1) Create a new project and import the script in2) Edit the script so that the coroutine wou... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

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