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[Windows] Popup Window does not receive mouse events when hovering curso...
How to reproduce: 1. Create a new empty project 2. From the Scene view View Options toolbar, select the Effects button and menu (act... Read more
'Fullscreen Mode: Windowed' is half-sized when building project
Reproduction steps: 1. Open the user's attached project 2. Open Edit > Project settings > Player > Resolution and Presentation 3. Ob... Read more
Spike in CPU Usage on Application.Message.Mousemove when clicking the ri...
Reproduction steps: 1. Create a new empty project 2. Go to the 'Window -> Analysis -> Profiler' and switch to the Edit Mode 3. Press... Read more
Input system sometimes does not fire canceled event on left-click action
Reproduction steps: 1. Open the attached "1405273.zip" project 2. Open the "SampleScene" scene 3. Enter Play mode 4. Press the left ... Read more
The Desktop window transitions to a new window when double clicking on a...
How to reproduce: 1. Create a new project 2. Create a new C# Script 3. Write gibberish in the Script so that an error would be throw... Read more
[Platforms macOS] Properties drop-down list is not hidden when editing B...
Reproduction steps: 1. Open the attached '1378202-sample' project 2. Select a macOSClassicBuildConfiguration Asset and observe it in... Read more
[MacOS] Editor crashes after closing the splash screen
How to reproduce: 1. Create new URP template project (other templates are crashing too, URP seems to be more consistent) 2. Once spl... Read more
Screen.MoveMainWindowTo method often fails to switch monitors when the P...
How to reproduce: 1. Open the user's attached "Display Management Handler 2021" project 2. Select "File -> Build and Run" in the men... Read more
The Editor becomes minimized/unfocused with its Popup Window when Popup ...
To reproduce: 1. Open Unity Hub 2. Create a new Project on 2022.1.0a14 3. Open Package Manager 4. Add a Package that causes Popup ... Read more
Editor windows become inaccesible when disabling additional monitors
Steps to reproduce: 1. Set up two monitors and extend screen across them 2. (In case a laptop is used) Set the external monitor as y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag