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[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce: 1. Open a terminal 2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f" 3. Open Unity 4. Create a n... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce: 1. Open attached project 2. Notice exception in console Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce: Run the attached project with the following command line "<your path to Unity Editor>\Unity.exe" -projectPath "<your p... Read more
ECDiffieHellmanCng class in System.Security.Cryptography is missing
To reproduce: 1. Create new project 2. Create new script 3. Add using System.Security.Cryptography 4. In Start method start typing ... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps: 1. Create new project 2. Download dll's user has attached ( ENet.dll, ENetCS.dll) 3. Try im... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity 2. Open "Text Example" scene 3. Enter Play mode 4... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project. 2. Open script "test" 3. Will open mono with a few errors and can no edit script. (see below) Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce: 1. Open new project. 2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)". 3. O... Read more
Linq orderby bug
To reproduce: 1. Open attached project 2. Run test scene 3. Check the console. Notice that S2 is returned before S1. .NET returns s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow