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Unhandeled exceptions are thrown when debugging with JetBrains Rider IDE
Steps to reproduce: 1. Open the attached "case_1367206_repro" project 2. Select any version of Rider IDE in Edit > Preferences > Ext... Read more
NullReferenceException causes freeze when thrown in the Player
How to reproduce: 1. Open the attached project "BugNullExc.zip" 2. Open the "TestCrash" Scene 3. File > Build And Run 4. Press on th... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
Crash on MoveSmall when using TextAsset's text property on a big text file
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.tex... Read more
Microsoft.Extensions.Logging Nuget Package causes errors in console when...
Reproduction steps: 1. Open project "UnityNugetBugTest.zip" 2. Open Scene "SampleScene" 3. Open Build Settings in File > Build Setti... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps: 1. Open the user's project "Test.zip" 2. Select `Assets/Scripts/TestScript.nani` asset 3. In the Inspector windo... Read more
Api Compatibility Level contains version number for .NET Standard
How to reproduce: 1. Create a new Unity project 2. Open Player settings 3. Other Settings -> Configuration -> Api Compatibility Leve... Read more
Server build doesn't respond to "Ctrl+C" after setting "Console.Foregrou...
How to reproduce: 1. Open the user attached project (svrbuild-ctrl-c.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window ... Read more
[Android] [Mono] CurrentCulture returns 'Invariant Language' instead of ...
How to reproduce: 1. Open the attached project '1376786.zip' 2. Make sure your Android device language is set to English (United Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow