Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1363998
Regression
No
Quitting the player that has a lot of alive objects with finalizers results in a crash
How to Reproduce:
1. Download the attached script;
2. Create an empty Unity project;
3. Attach said script to any GameObject;
4. Build a 64-bit Windows Standalone player;
5. Run the player;
6. Attach a native debugger;
7. Wait for the player to allocate 20 GB of memory.
Expected result: After freezing application quits
Actual result: After freezing debugger throws an "Access violation executing location" error.
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12
Note: Bug doesn't reproduce every time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1