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Crash when entering the Play mode
How to reproduce: 1. Open the attached project "Eight-Prototyping.zip" 2. Open the "BattlePrototype" Scene 3. Press the Play button ... Read more
Struct with marshalled byte/char array fails to be properly cloned by a ...
How to reproduce: 1. Open user-submitted project (string_marshall_test) in OSX 2. Open the 'default' scene 3. Enter Play Mode Expec... Read more
[Wild Crash] Editor crashes with GC_free when opening or closing certain...
How to reproduce: 1. Download or open BotD project -OR- 1. The issue was noticed to reproduce while opening or closing certain proje... Read more
MemberInfo.IsDefined Ignores inherit Parameter on Types when .NET 4.x sc...
How to reproduce: 1. Open the attached project ("case_1172443-memberinfo-isdefined.zip") 2. Open the repro scene ("testScene") 3. En... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Unity crashes when opening th... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity 2. Open "Text Example" scene 3. Enter Play mode 4... Read more
Array index is out of range when trying to access array element in type ...
To reproduce: 1. Open project 2. Build and run scene for x86 architecture 3. Build and run scene for x64 architecture Expected: sce... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps: 1. Open project attached (UnityTestBug.zip). 2. Open scene TestBug (Assets/FindBug/TestBug) 3. Press Menu/Test/S... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file