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Crash when entering the Play mode
How to reproduce:1. Open the attached project "Eight-Prototyping.zip"2. Open the "BattlePrototype" Scene3. Press the Play button Exp... Read more
Struct with marshalled byte/char array fails to be properly cloned by a ...
How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more
[Wild Crash] Editor crashes with GC_free when opening or closing certain...
How to reproduce:1. Download or open BotD project-OR-1. The issue was noticed to reproduce while opening or closing certain projects... Read more
MemberInfo.IsDefined Ignores inherit Parameter on Types when .NET 4.x sc...
How to reproduce:1. Open the attached project ("case_1172443-memberinfo-isdefined.zip")2. Open the repro scene ("testScene")3. Enter... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped#1 ... Read more
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