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0
votes
Won't Fix

Winsparkle.dll is not recognized by the Unity when it's placed in the P...

Mono

-

Jul 18, 2018

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Version/s: 2018.1.6f1

How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more

5
votes
Fixed

Default argument value makes the Editor recognize a script as not valid

Mono

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Oct 24, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more

9
votes
Fixed

"using static" directive causes Unity to not find the class in the script

Mono

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Oct 24, 2017

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Version/s: 2017.2.0f3

The issue happens wit .NET 4.6 only To reproduce: 1. Open the project, attached by the tester (usingStaticBug.zip)2. Add Fred.cs scr... Read more

0
votes
Fixed

[.NET 4.6] Fails to load types if the source code file size is larger th...

Mono

-

Oct 26, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download attached project2. Open "main" scene.3. Enter play mode using .NET 4.6. The error shows up "TypeLoadE... Read more

0
votes
Won't Fix

httpclient and webclient takes longer time to complete after new scene i...

Mono

-

Jul 15, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1169779_repro.zip2. Build project for standalone3. When a player loads press Lead Scene4. httpclient ... Read more

0
votes
By Design

Canceling an Iteration with small delay values let it iterate after the ...

Mono

-

Sep 08, 2018

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Version/s: 2018.2.0b3, 2018.2.4f1

To reproduce: 1. Download attached project "TaskDelay.zip" and open in Unity2. Open "SampleScene" scene3. Select "TDelay" gameObject... Read more

0
votes
By Design

List.Sort(System.Comparison<T> comparison) generates garbage

Mono

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Jan 27, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “ListSortGCAllocTest.zip” Unity project2. Open “ListSortGCAllocTest” scene3. Open Window-&gt;Pro... Read more

1
votes
By Design

Unexpected break out of an infinite loop when calling IJob.Execute() method

Mono

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Aug 06, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce:1. Open attached "EternalJob" project2. Enter Play Mode3. After the game start, exit the Play Mode4. Enter Play Mod... Read more

0
votes
Won't Fix

Editor crashed on run time with disabled controller script

Mono

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Nov 05, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Download attached project file and open "Graham_Debug" Scene from Assets\MoonShot\_Scenes2. In Hierarchy Window ... Read more

0
votes
Duplicate

"FileNotFoundException: Could not find file" error when the path to scri...

Mono

-

Oct 18, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity2. Create one more subfolder in "ReallyLongFolder... Read more

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