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Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce: 1. Open the attached project 2. Enter the game mode 3. Inspect the Console window Expected: Winsparkle.dll is re... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip) 2. Open the "scene" scene 3. Select the obj game obj... Read more
"using static" directive causes Unity to not find the class in the script
The issue happens wit .NET 4.6 only To reproduce: 1. Open the project, attached by the tester (usingStaticBug.zip) 2. Add Fred.cs ... Read more
[.NET 4.6] Fails to load types if the source code file size is larger th...
Steps to reproduce: 1. Download attached project 2. Open "main" scene. 3. Enter play mode using .NET 4.6. The error shows up "TypeLo... Read more
httpclient and webclient takes longer time to complete after new scene i...
Steps to reproduce: 1. Download 1169779_repro.zip 2. Build project for standalone 3. When a player loads press Lead Scene 4. httpcli... Read more
Canceling an Iteration with small delay values let it iterate after the ...
To reproduce: 1. Download attached project "TaskDelay.zip" and open in Unity 2. Open "SampleScene" scene 3. Select "TDelay" gameObj... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce: 1. Open attached “ListSortGCAllocTest.zip” Unity project 2. Open “ListSortGCAllocTest” scene 3. Open Window->P... Read more
Unexpected break out of an infinite loop when calling IJob.Execute() method
How to reproduce: 1. Open attached "EternalJob" project 2. Enter Play Mode 3. After the game start, exit the Play Mode 4. Enter Play... Read more
Editor crashed on run time with disabled controller script
How to reproduce: 1. Download attached project file and open "Graham_Debug" Scene from Assets\MoonShot\_Scenes 2. In Hierarchy Windo... Read more
"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity 2. Create one more subfolder in "ReallyLongFold... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file