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[Wild Crash] Editor crashes with GC_free when opening or closing certain...
How to reproduce: 1. Download or open BotD project -OR- 1. The issue was noticed to reproduce while opening or closing certain proje... Read more
[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...
How to reproduce: 1. Open the user's attached "VS2019DebuggingIssues" project 2. Open the "DebuggingScriptTest" found in the "Assets... Read more
Having a project in the root directory of a drive causes DirectoryNotFou...
Steps to reproduce: 1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc). 2. ... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps: 1. Open project attached (case_923000-ReflectionTest.zip). 2. Open script "Reflections.cs". 3. Try to attach deb... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce: 1. Open the user-supplied project 2. Make sure the scripting backend is set to IL2CPP and the API compatibility le... Read more
Crash on non-development build when UnsafeUtility.Malloc() with Allocato...
How to reproduce: 1. Open user's attached project ('Test2019_2_0a13.zip') 2. Build for Windows (PC, Mac & Linux Standalone), make su... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Unity crashes when opening th... Read more
Editor crashes on mono_log_write_logfile when repeatedly entering and ex...
How to reproduce: 1. Open the attached project ('case-1329488.zip') 2. Open the 'AI' Scene 3. Enter Play Mode 4. Exit Play Mode 5. R... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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