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Target runtime doesn't support default interface implementation
Reproduction steps:1. Open the "DefaultInterfaceImpl.zip" project attached by the user2. Observe the Console window Expected result:... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce:1. Open the user's attached project("ErrorType.zip")2. Enter Play mode Expected results: the enum is converted to i... Read more
[Android] "Found plugins with same names" error is thrown when building ...
How to reproduce:1. Open the user's attached "UnityNugetBugTest.zip" project2. Build the project on Android Platform Expected result... Read more
Crash with various stack traces when exiting Play Mode after recompiling...
How to reproduce:1. Open user-submitted project (Zombie.zip)2. Open the lab Scene3. Make sure Editor scripts are set to 'Recompile a... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more
[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Exit the Play Mode4. Enter the P... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:Microsoft.Management.Infrastucture.dllMicrosoft.Management.Infrastructure.Native.dllSystem.Management.Auto... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce:1. Open the attached project2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setting... Read more
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