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17
votes
Fixed

Target runtime doesn't support default interface implementation

Mono

-

Jun 17, 2021

-

Version/s: 2021.2, 2021.2.0a21

Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

-

Nov 02, 2018

-

Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more

19
votes
Fixed

[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...

Mono

-

Sep 27, 2017

-

Version/s: 2017.1.1f1

To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project. 2. Build and run for android device. Expected result:... Read more

12
votes
Fixed

ArgumentException is thrown when trying to convert enum to Int32

Mono

-

Oct 29, 2020

-

Version/s: 2018.4, 2019.4.13f1, 2021.1

How to reproduce: 1. Open the user's attached project("ErrorType.zip") 2. Enter Play mode Expected results: the enum is converted t... Read more

35
votes
Fixed

[Android] "Found plugins with same names" error is thrown when building ...

Mono

-

Oct 15, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b16, 2022.1

How to reproduce: 1. Open the user's attached "UnityNugetBugTest.zip" project 2. Build the project on Android Platform Expected res... Read more

17
votes
Fixed

Crash with various stack traces when exiting Play Mode after recompiling...

Mono

-

Apr 17, 2020

-

Version/s: 2019.3.0a3, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (Zombie.zip) 2. Open the lab Scene 3. Make sure Editor scripts are set to 'Recompil... Read more

12
votes
Duplicate

Crash when entering playmode

Mono

-

Oct 26, 2017

-

Version/s: 2017.3.0b7

This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only... Read more

17
votes
Fixed

[Mono Upgrade] CommandBuffer native plugin events hang in the Editor

Mono

-

Jan 21, 2021

-

Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2.0a18, 2022.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter ... Read more

14
votes
Fixed

[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...

Mono

-

Aug 08, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setti... Read more

23
votes
Won't Fix

Unity fails to load .NET 4.6 assemblies with TypeLoadException

Mono

-

May 17, 2017

-

Version/s: 2017.1.0b5

DLLs added to the project: Microsoft.Management.Infrastucture.dll Microsoft.Management.Infrastructure.Native.dll System.Managemen... Read more

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