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Target runtime doesn't support default interface implementation
Reproduction steps:1. Open the "DefaultInterfaceImpl.zip" project attached by the user2. Observe the Console window Expected result:... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more
GameObject appears as "deleted gameobject" in Hierarchy when importing a...
How to reproduce:1. Open attached project "IN-121121"2. Open "LoadModelFromZipFile" Scene3. Enter Play Mode4. In Game View, press "L... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce:1. Open the user's attached project("ErrorType.zip")2. Enter Play mode Expected results: the enum is converted to i... Read more
[Android] "Found plugins with same names" error is thrown when building ...
How to reproduce:1. Open the user's attached "UnityNugetBugTest.zip" project2. Build the project on Android Platform Expected result... Read more
Crash with various stack traces when exiting Play Mode after recompiling...
How to reproduce:1. Open user-submitted project (Zombie.zip)2. Open the lab Scene3. Make sure Editor scripts are set to 'Recompile a... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:Microsoft.Management.Infrastucture.dllMicrosoft.Management.Infrastructure.Native.dllSystem.Management.Auto... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce:1. Open the attached project2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setting... Read more
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