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0
votes
Won't Fix

[Android][Snapdragon] DepthMask shader rendered black instead of masking...

Mobile Graphics

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Apr 17, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Steps to reproduce:1. Open and build User-supplied project2. Notice the circle in the middle Expected: the inside of the circle is t... Read more

0
votes
Fixed

[Android Vulkan] Read screen pixels is wrong on android phones

Mobile Graphics

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Mar 07, 2018

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Version/s: 2018.1.0b10

Steps:1. Build apk with Vulkan api and run on Android phones that supports VulkanOR use the apk in the Build folder2. Open the app a... Read more

1
votes
Fixed

[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...

Mobile Graphics

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Jun 07, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open users attached project "RemoteCameraPreview.zip"2. In Edit > Project Settings > Editor set Device to Any ... Read more

1
votes
Third Party Issue

[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...

Mobile Graphics

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Jul 05, 2021

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Version/s: 2019.4, 2019.4.28f1

Reproduction steps:1. Open the attached user's project "GPUInstancing2.zip"2. Build for Android3. In the top left click the button t... Read more

0
votes
By Design

[Android] [Multi-display] Splash screen is not rendered in a full screen...

Mobile Graphics

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May 13, 2020

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Version/s: 2020.2.0a8

Steps to reproduce: 1) Download attached project and open in Unity2) Build the app3) Connect device via HDMI cable to the additional... Read more

0
votes
Won't Fix

[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...

Mobile Graphics

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Aug 26, 2019

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Version/s: 2020.1.0a2

How to reproduce:1. Open the attached project2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player)3. B... Read more

0
votes
Fixed

[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices

Mobile Graphics

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1

Steps:1. Open user's attached project ("StreetDrag_2.zip")2. Player Settings > Publishing Settings > Custome Keystroke - disab... Read more

0
votes
By Design

[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...

Mobile Graphics

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Nov 10, 2018

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Version/s: 2017.4.6f1

To reproduce:1. Open the QA's attached project2. Build and run on Android device3. Observe the thin line Expected result: Anti Alias... Read more

0
votes
Fixed

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS

Mobile Graphics

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May 18, 2021

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Version/s: 2021.2

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS.This was discovered while trying to expand test coverage for Get... Read more

0
votes
Fixed

[Android] Mobile does not render texture, when Compress using ETC1 (spli...

Mobile Graphics

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Aug 06, 2018

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Version/s: 2018.2.0f2

To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more