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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps:1. Open the attached user's project "GPUInstancing2.zip"2. Build for Android3. In the top left click the button t... Read more
[Android][Vulkan] Black Screen renders on devices with Adreno 640 and Ma...
Reproduction steps:1. Open the "SampleScene" Scene attached "1268824.zip" project2. Switch the platform to Android and Build and Run... Read more
[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...
To reproduce:1. Open users attached project "RemoteCameraPreview.zip"2. In Edit > Project Settings > Editor set Device to Any ... Read more
Plane created via script has 'shadow' artifact when it has material with...
To reproduce: 1. Open repro project2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact on... Read more
[Metal] [iOS] [Anti Aliasing] Some objects doesn't render and sometimes ...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device. Actual result (screenshots attached):- Backgro... Read more
[Android] [Swappy] Application crash on start when Swappy enabled
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project on a device3) Observe the crash on launchb... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce:1. Open the attached project2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player)3. B... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce:1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip"2. Open Sample Scene3. Select Main Camera >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS