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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more
[Android][Vulkan] Black Screen renders on devices with Adreno 640 and Ma...
Reproduction steps: 1. Open the "SampleScene" Scene attached "1268824.zip" project 2. Switch the platform to Android and Build and R... Read more
[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...
To reproduce: 1. Open users attached project "RemoteCameraPreview.zip" 2. In Edit > Project Settings > Editor set Device to Any iOS ... Read more
Plane created via script has 'shadow' artifact when it has material with...
To reproduce: 1. Open repro project 2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact... Read more
[Metal] [iOS] [Anti Aliasing] Some objects doesn't render and sometimes ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. Actual result (screenshots attached): - Ba... Read more
[Android] [Swappy] Application crash on start when Swappy enabled
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe the crash on laun... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. Inspect the Player for black artifacts in the... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce: 1. Open the user's attached "BlendCubemap.zip" project 2. Build and run on the "SampleScene" on an Android device ... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects