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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more
[Mobile] Tessellation Shader is broken when using Vulkan Graphics API
How to reproduce it: 1. Open the user's attached project 'MeshCloudTest-2021.2.zip' 2. In the Player Settings set a specific Graphic... Read more
[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps: 1. Open the attached user's project "Android Transparency Shader Test 2.zip" 2. Go to the Graphics Settings and ... Read more
[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur
Reproduction steps: 1. Create an empty Unity project on macOS Big Sur and switch platform to iOS 2. Go Project Settings -> Player ->... Read more
[Mobile] Directional Light soft shadows doesn't work on mobile devices
Steps in reproduce: 1. Open the project attached by the user 2. Open "SampleScene" 3. Make sure the project is set to build for a mo... Read more
[Android][URP] Violet artifacts appear in some Android devices when Dept...
How to reproduce it: 1. Open the user's attached project 2. Build and Run it on Android 3. Observe the around the pit at the center ... Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce: 1. Download the Xcode project from the provided Google Drive link 2. Build and Run the project on a device 3. In t... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS. This was discovered while trying to expand test coverage for Ge... Read more
[iOS][Metal] GPU errors on older devices when WebCamTexture.wrapMode is ...
Reproduction steps: 1. Open attached project "Case_1309523" 2. Build and deploy the Scene "Camera" to a device 3. In the Build, clic... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps: 1. Open the attached project "Repro" 2. Open Scene "SampleScene" 3. Build and Run on Android 4. Zoom in and move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow