Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2019.4.23f1
2020.3
2021.1
2021.2
Issue ID
1337917
Regression
No
[Mobile] Directional Light soft shadows doesn't work on mobile devices
Steps in reproduce:
1. Open the project attached by the user
2. Open "SampleScene"
3. Make sure the project is set to build for a mobile platform (iOS, Android)
4. Change Shadows quality between "Hard Shadows Only" and "Hard and Soft Shadows" (Edit -> Project Settings... -> Quality -> Shadows)
5. Observe Directional Light shadows in the GameView
Expected results: Shadows cast by directional light are soft when "Hard and Soft Shadows" setting is used
Actual results: Shadows cast by directional light are never softened
Reproducible with: 2019.4.28f1, 2020.3.8f1, 2021.1.11f1, 2021.2.0a20
Notes:
- Doesn't reproduce in Standalone support
- Reproduces with iOS, Android
- Changing Quality Level doesn't help
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
By default Cascaded Shadows are disabled for mobile in Graphics settings. Cascaded shadows are available only on Directional lights, that's why it did not affect Point lights