Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.17f1
2020.3
2021.1
2021.2
Issue ID
1309523
Regression
No
[iOS][Metal] GPU errors on older devices when WebCamTexture.wrapMode is set to Clamp
Reproduction steps:
1. Open attached project "Case_1309523"
2. Build and deploy the Scene "Camera" to a device
3. In the Build, click "OPEN"
4. Observe the Xcode Console
Expected result: No errors appear in the Xcode Console
Actual result: "Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Error (IOAF code 3)" appears in the Xcode Console
Reproducible with: 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2018.4.35f1 (UI and Prefab breaks when downgrading project)
Reproducible with:
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
Not reproducible with:
iPhone 12 Mini (14.1)
Notes:
- Pressing "CLOSE" and "OPEN" repeatedly eventually leads to this error being spammed and the App no longer responding: "Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)"
- Does not reproduce with other Wrap Modes, such as Repeat
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a21