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0
votes
Fixed

[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...

Mobile

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Jan 22, 2020

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Version/s: 2020.1.0a20

Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more

0
votes
By Design

[Android] UI overlaps throughout the screen on devices with Snapdragon S...

Mobile

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Jan 23, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display of the device Actual: UI is overlapping t... Read more

0
votes
Fixed

[Android] Minimum API Level and Target API Level lists are empty when th...

Mobile

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Jan 27, 2020

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Version/s: 2019.2.0a1, 2019.2.9f1, 2019.3.0a1

Steps to reproduce: 1. Download a new version with Android support 2. Upon launching this version, disconnect the Internet 3. Create... Read more

1
votes
By Design

[Android][ARMv7] Cannot establish connection using System.Net.WebSockets...

Mobile

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Jan 13, 2020

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Version/s: 2017.4, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached "advapi32_test_project.zip" Project 2. The project by default is set to be ARMv7, so add ARM6... Read more

0
votes
By Design

Editor uses path to Android SDK which was set manually even when flagged...

Mobile

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more

1
votes
Not Reproducible

[TextMeshPro][Addressables][Android] Large main thread spike on first re...

Mobile

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Jan 24, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.2, 2019.3, 2020.1

Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more

0
votes
By Design

'PlayerSettings' cannot be found when building on Mobile

Mobile

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Jan 31, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more

0
votes
By Design

[Android] AudioMixer values get reset when switching audio output to a b...

Mobile

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Feb 03, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the Play button in the app An ambient sound starts playi... Read more

0
votes
Fixed

[URP] Estimated shader variants number is inaccurate when compiling

Mobile

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.1

Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more

0
votes
Fixed

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