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1
votes
Not Reproducible

[TextMeshPro][Addressables][Android] Large main thread spike on first re...

Mobile

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Jan 24, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.2, 2019.3, 2020.1

Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more

0
votes
By Design

'PlayerSettings' cannot be found when building on Mobile

Mobile

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Jan 31, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more

0
votes
Active

[Android] AudioMixer values get reset when switching audio output to a b...

Mobile

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Feb 03, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f6, 2020.1

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the Play button in the app An ambient sound starts playi... Read more

0
votes
Fixed

[URP] Estimated shader variants number is inaccurate when compiling

Mobile

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Nov 28, 2019

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Version/s: 2019.3.0b11, 2020.1

Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more

0
votes
Active

[Android] Release build fails when having a buildscript block in mainTem...

Mobile

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Dec 19, 2019

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f3, 2020.1

Repro steps: 1. Open QA attached project "repro_1206643" 2. Try to make a release build for Android Actual: Build fails Reproduc... Read more

5
votes
Fixed

[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP

Mobile

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Feb 14, 2020

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Version/s: 2019.1.0b6, 2019.3, 2019.3.1f1

Steps to reproduce: 1) Open Unity Hub and create a new URP template project 2) Open Build Settings and switch platform to Android 3)... Read more

1
votes
Active

"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...

Mobile

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Jan 30, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more

8
votes
Fixed

[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...

Mobile

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Feb 12, 2020

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Version/s: 2019.3.0a2, 2019.3.0f6

How to reproduce: 1. Open the user-supplied project on Unity 2019.3 2. Build for iOS and make sure Swift Language Version is set to ... Read more

0
votes
Fixed

Symbolink Sources fail to export when building for Android

Mobile

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Feb 26, 2020

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Version/s: 2019.3, 2020.1, 2020.2

Steps to reproduce: 1. Open Editor 2. Put some java source files ((example attached in the edit) under 'Assets' folder 3. Go to 'Bui... Read more

0
votes
Fixed

[iOS] CoreLocation.framework is not automatically exported to build when...

Mobile

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Feb 24, 2020

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Version/s: 2017.4, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the user-supplied project 2. Build for iOS and attempt to deploy the build onto a device on Xcode 3. Obser... Read more

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