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[Android] Crash on Segmentation Fault when Unloading Scene
Reproduction steps:1. Open "1172249" project2. "Rebar" -> "Multiresolution Build..."3. "Preset" -> "android"4. "Turn remote of... Read more
[Android] Using "Render Over Native UI" with transparent images, makes t...
Reproduction steps:1. Open "renderOverNative_Android.png" project2. Build & Run for Android3. Notice how the button is rendered ... Read more
[AR][Mobile] Using KudanAR custom package built project looks split on a...
To reproduce:1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene2. Build for iOS or Android (if built for... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce:1. Open the attached "Repro1270381.zip" Project2. Make sure that ARMv7 and ARM64 are selected in Project Settings &... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce:1. Open attached project2. Build and run to android device3. Make phone portrait and tilt the phone up and down Actual ... Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps:1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-un... Read more
[Android][IL2CPP] Building fails on a New Project set to IL2CPP
Reproduction steps:1. Create a New Project2. Switch to Android platform and set Scripting Backend to IL2CPP3. Build Player Actual Re... Read more
[Android] AndroidJavaObject.findClass() is not working when using Googl...
To reproduce:1. Open attached project "Example.zip"2. Build and run to Android device3. When application opens press Load Service Bi... Read more
[Linux][MacOS] Android Player settings window stopped rendering
Android Player settings window stopped rendering on Linux and MacOS Editor. Repro steps:- create a new project- switch platform to A... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps:1. Open attached project2. Build and Run on Android3. Hold the device in either landscape orientation and notice the out... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS