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Objects that use spine are broken in application when built to Android d...
To reproduce: 1. Open attached project 2. Make sure that Graphics API is set to OpenGles3 4. Build and run to android device Actua... Read more
[Mobile][Editor] Opaque Mesh Renderers don't show up in RenderTexture be...
To reproduce: 1. Download attached "poi_project.zip" project and open in Unity 2. Open "ExampleScene_mainframe" scene 3. Open Game ... Read more
[Android] Application freezes when permission for GPS or camera is allow...
To reproduce: 1. Download attached project 2. Build and run to android device 3. Hit the "Show Camera Permission" button 4. Allow C... Read more
[Vulkan][Android][WebCamTexture] Application using WebCamTexture and Vul...
1. Open attached "WebCamRepro" project 2. Build to Android device (Vulkan should already be set as default Graphics API) 3. Run appl... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps: 1. Download and open the attached "My Project" project 2. Build and deploy the project to iOS 3. Observe the Con... Read more
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce: 1. Open and build User-supplied project ("InputFieldException.zip") 2. Focus the Input field and type as fast as... Read more
[Android] WebCamDevice.kind does not return correct names of cameras whe...
To reproduce: 1. Build and Run attached project on Android with at least 2 cameras on the back 2. Switch camera by clicking button "... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps: 1. Open "1177601" project 2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP" 3. "Player ... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce: 1. Open attached project 2. Open sample scene 3. Build and run to Android or OS platform Actual result: The shader l... Read more
Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce: 1. Open the attached project 2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are rendered Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP