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[Android][IL2CPP] Device doesn't show up in the list of targets to attac...
Repro steps:1. Create a new project and switch build target to Android2. Make sure that only "arm64" architecture is selected under ... Read more
[Hub][Android][NDK][2019.1] Hub downloads NDK version 19 instead of r16b
Repro steps:1. Install Unity through Hub with the built-in NDK included2. Go to the location of the NDK3. Open the source.properties... Read more
[iOS] Deadlock when sync loading from main-thread a terrain/mesh marked ...
Reproduction steps:1. Download and open the attached "ReproCase_DeadlockJobsSyncLoadAsyncMesh.zip" project2. Build and deploy the pr... Read more
[iOS] MFI controller button inputs are not processed
Reproduction steps:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
Apk freezes when rapidly calling the Texture.GetNativeTexturePtr function
Steps to reproduce:1. Build and run the user-attached project Expected: no freezeActual: build freezes Reproduced in: 2019.1.10f1, 2... Read more
[Android] [LWRP] [Vulkan] Build crashes when having any object in front ...
Steps to reproduce:1. Open user-supplied project ("AceTension.zip").2. In the build settings select only in -> "Scenes In Build" ... Read more
[Android] Device doesn't rotate immediately accordingly to its holding p...
Repro steps:1. Open QA attached project "repro_1169727"2. Build and Run on Android3. Press the Portrait button which sets the screen... Read more
[Android ] Videoplayer with 1080p freezes when being transcoded with cod...
To reproduce:1. Open attached project2. Press on video and make sure that transcode is checked, dimensions set to Original 1920x1080... Read more
[Android][2017.4] Editor doesn't update NDK's directory until the projec...
Repro steps:1. Create a new project and switch build target to Android and Scripting Backend to IL2CPP2. In Preferences -> Extern... Read more
[Android] Gradle Build failed error thrown on building Android Player
On building Android player for both 'Mono' and 'IL2CPP' scripting backend throws Gradle Build failed error in console. Refer attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS