Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
2017.4
2017.4.28f1
Issue ID
1170776
Regression
No
[Android][2017.4] Editor doesn't update NDK's directory until the project is re-opened
Repro steps:
1. Create a new project and switch build target to Android and Scripting Backend to IL2CPP
2. In Preferences -> External Tools -> NDK write anything or choose whichever directory
3. Start a build
If there was already a valid NDK selected before opening the project the build will succeed because the Editor doesn't update the NDK variable
4. Close and re-open the project
5. Try to build
Actual: Build fails because NDK's location is re-read only when the Editor is reopened
Reproducible with: 2017.4.30f1
Not reproducible with: 2018.1.0a1, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Horst6667
Sep 10, 2019 14:31
The issue is still present in 2018.4.8f1 and currently makes it impossible for me to use BuildPipeline.BuildPlayer at all.
The NDK path is lost randomly every few builds.
The issue could be connected to the changes in UnityEditor.Android.Extensions.dll which were introduced in 2017.4.16f1 as this user pointed out:
https://forum.unity.com/threads/cant-locate-android-ndk-in-batch-mode-after-2017-4-16f1.595786/