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[Android] Splashing screen on android behaves like scale to fit when it ...
To reproduce: 1. Download and open attached project 2. Make sure that splash screen scaling in player settings is set to scale to fi... Read more
[Android] VideoCore IV HW ignores Shader.SetGlobalVectorArray
Steps to reproduce: 1. Open user provided project 2. Deploy to device 3. Take a screenshot (To eliminate screen differences) and ins... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more
UnityWebRequest.isDone is always false on iOS device after calling reque...
To reproduce: 1. Open users attached project "getassetbundle-crash.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more
Android build crashes when using Proguard or Gradle (Experimental) in th...
To reproduce: 1. Open the project, attached by the user (BustedAndroidBuild.zip) 2. In the Player Settings -> Other Settings Minify... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity 2) Connect device to machine and pair with bluetooth speaker 3) ... Read more
[Mobile] Setting Camera.AllowMSAA = false has no effect on QualitySettin...
Steps to reproduce: 1. Open QA attached project 2. Build to device 3. Press 'Enable/Disable AA' Expected behaviour: Visual quality ... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" and make sure that Post Process Laye... Read more
[Android] Audio distortion when audio was recorded with device's microphone
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and run project on a device 3) Press on 'C# sript' butt... Read more
[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window