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[iOS][LWRP] "Execution of the command buffer was aborted" error is being...
To reproduce:1. Open project attached by QA or create a new project with LWRP template2. Switch to iOS platform and make sure that M... Read more
Custom Progruard file name in the project settings does not match with t...
Steps to reproduce:1. Create a new project2. Switch Platform to Android3. Player Settings > Publishing Settings > Toggle Custo... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce:1. Open the QA's attached project "staticRemainRepro"2. Build and Run on Android with Development Build selected3. Pres... Read more
[Android] UnityWebRequest not working on IPV6 Wi-fi when reaching Web wi...
How to reproduce:1. Setup an IPV6 Wifi2. Create a new Unity Project3. Attach "test.cs" script to a GameObject on the scene4. Build a... Read more
[iOS][ODR] Xcode fails building project which uses on demand resources
How to reproduce:1. Open the attached project2. Make sure "use on demand resources" setting is enabled3. Make sure Bundle Identifier... Read more
[Android][VideoPlayer] Seeking to a keyframe takes a considerable amount...
Repro steps:1. Open user attached project2. Build and Run on Android3. Download any video4. "Prepare Video" -> "Play" -> "Paus... Read more
[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...
To reproduce:1. Open GraphPerf project;2. Change the Graphics API to OpenGLES2;3. Build and run ParticlesCollision scene on Android ... Read more
[Android][VideoPlayer] h264 videos are started as if the first frame app...
Repro steps:1. Open user attached project2. Build and Run on Android3. Find video "BZ 204"4. "Download Video"5. "Prepare Video"6. "P... Read more
[Android][Vulkan] GPU driver errors are thrown indefinitely on devices w...
Steps to reproduce:1. Open the attached project2. Build and run to Android3. Observe Player screen flickering/error spam in logcat R... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce:1. Open the project attached by the user2. Build for iOS3. Run the Xcode project on a device4. Don't allow camera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open