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[iOS] If memory of device is 2GB over, SystemInfo.systemMemorySize is re...
Step to reproduce:1. Open the attached project ("1319420.zip")2. Build and deploy the project to a device with more than 2GB of memo... Read more
[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
[Mobile] Crash with no stacktrace when apk is ran
Reproduction steps:1. Open user's attached project2. Build and run on Android/iOS Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.... Read more
[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
[Android][Vulkan] Terrain is not rendered with specific Camera settings ...
How to reproduce:1. Open attached project2. Build&Run to Android device Expected result - Terrain is renderedActual result - Ter... Read more
[Android] Gradle build system does not escape backslash character on Key...
Reproduction steps:1) Open any project or create a new one2) Set up keystore. Note: Keystore alias password must contain backslash c... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce:1. Open user's project2. Build it for Android3. Launch the application Expected: application doesn't crashActual: appli... Read more
[iOS] Pasting Unicode U+FDFD to InputField clears the font texture
Reproduction steps:1. Open the attached project "fdfdTest.zip";2. Make a build for iOS platform;3. Launch the built project on any i... Read more
[Android] SystemInfo ARM big.LITTLE configuration reports 1 big + 7 litt...
For CPUs that have 4 silver + 3 gold + 1 prime cores configuration, Unity SystemInfo ARM big.LITTLE configuration reports 1 big + 7 ... Read more
[Android] "EventSystems.StandaloneInputModule.ProcessTouchEvents" messag...
Reproduction steps:1. Open "1209550" project2. Build & Run for Android3. Press any UI Button4. Check the Logcat Expected Result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS