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[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce:1. Import Low Poly Strategy Prototyper project from the asset store2. Remove BuildTargetGroup.WebPlayer entry to fix th... Read more
[Android] Profiler and app freeze when taking memory snapshot
To reproduce: 1. Open the attached project (link in edit)2. Build and Run for Android (Make sure Autoconnect Profiler is enabled)3. ... Read more
[Android] Newer devices with Adreno GPU take very long time to start the...
Reproduction steps:1) Download and open user's attached project (OwnCloud link and password are provided)2) Build Scenes/GameStart.u... Read more
[Mobile] Setting Camera.AllowMSAA = false has no effect on QualitySettin...
Steps to reproduce:1. Open QA attached project2. Build to device3. Press 'Enable/Disable AA' Expected behaviour: Visual quality drop... Read more
Do Not Kill other gradle daemons when build completes
Do not kill other instances of gradle when a gradle build completes. We build mutiple android projects on the same build machine. Wh... Read more
[Mobile] Support for Bluetooth headphones microphone
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
[iOS]Crash with samavanDefender`main(argc=<unavailable>, argv=<unavailab...
How to reproduce:1. Open the attached UnityAdTest.zip project2. Build for iOS and deploy the Xcode project to the device3. Click on ... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce:1. Open the attached project;2. Change Graphics API to Vulkan;3. Build and Run "ShaderTest_Custom_ComputeShader_Indirec... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that not all transparent meshes are r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS