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[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps: 1. Open attached project 2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libun... Read more
[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...
How to reproduce: 1. Open the attached iPhoneX_UIEventIssue.zip 2. Go to Project window-> Scenes 3. Open the "Sample Scene" scene 4... Read more
[iOS] Player crashes when project build includes Video Player and an emp...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device ---Crash occurs--- R... Read more
[Android] Graphics tear/get corrupted for a short time after multitaskin...
Reproduction steps: 1. Open "1158023" project 2. Build for Android 3. Launch build on Repro Device 4. Start to multitask and come b... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce: 1. Open the QA's attached project "staticRemainRepro" 2. Build and Run on Android with Development Build selected 3. ... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps: 1. Open "WrongAnimationTargetTimeline.zip" project 2. Open "ASDF" scene and Enter Play mode 3. Press the button ... Read more
[Android] Screen.width and Screen.height don't update at the same time a...
Steps to reproduce: 1. Open attached project "AndroidOrientationSwitch.zip" 2. Build for device and run 3. When you change orientati... Read more
[Android] "Unity-ARCore: Failed to register lifecycle provider, Input su...
Repro steps: 1. Open attached project 2. Make sure "Build App Bundle (Google Play)" is enabled 3. Build and Run on Android 4. Check ... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps: 1. Open attached project 2. Build and run on Android 3. Press the "Start Per Capture" button, observe the "GPU Time" gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects