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0
votes
Fixed

[Android] FixedUpdate scheduling is unpredicatable

Mobile

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Aug 17, 2018

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Version/s: 2017.2.0a1, 2017.4.5f1

Steps to reproduce:1. Open attached project2. Observe the logcat output or on screen output3. Observe that FixedUpdate differential ... Read more

0
votes
Not Reproducible

[Android] In game FPS drop to 15-30 and time is equal to 60-72 ms

Mobile

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May 12, 2018

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Version/s: 2017.2.0a1, 2017.4.0f1, 2018.1.0a1, 2018.1.0f2, 2018.2.0a1, 2018.3.0a1

Reproduction steps:1. Download "vortex.zip" project and open in Unity2. Build And Run3. In game click "Upgrades" Expected: FPS are a... Read more

1
votes
Fixed

[IL2CPP] Android application performance is decreased on newer Unity ver...

Mobile

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Feb 26, 2018

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Version/s: 2017.2.0f3, 2017.3.1f1

Steps to reproduce:1) Download user's attached project2) Open downloaded project with Unity 2017.3.0p4 or older3) Build and run the ... Read more

0
votes
Fixed

[Android][IL2CPP][.NET 4.6] Application crashes when opening c# socket c...

Mobile

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Jan 10, 2018

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Version/s: 2017.2.0b2, 2017.3.0p1

How to reproduce:1. Open user-supplied project2. Make sure that 'Test' scene is selected to be built, Scripting runtime is set to .N... Read more

0
votes
Won't Fix

[iOS][GLES2] One direction texture shift

Mobile

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May 22, 2017

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Version/s: 2017.2.0a1

Reproduction steps:1. Open the attached project.2. Select GLES2 graphics API for iOS.3. Build and run the scene for iOS.4. Check the... Read more

10
votes
Fixed

OnReceivedBroadcast not called on Android/iOs devices when acting as a c...

Mobile

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Jan 16, 2018

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open "SimpleRepo.zip" project2. Build for device (Android/iOS)3. Launch the build on the phone and go to play ... Read more

0
votes
Not Reproducible

[Android]Crash on Reflection to AndroidProxy Defintion in C#

Mobile

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Nov 20, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Build attached project for Windows x86_64 and Android2. Run Windows build and login with "alvin" (same for pas... Read more

1
votes
Fixed

[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...

Mobile

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Feb 01, 2018

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Version/s: 2017.2.1p3

Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more

0
votes
Fixed

[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler

Mobile

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Jul 11, 2018

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Version/s: 2017.2.0f3

Reproduction steps:1. Open the attached project.2. Set graphics API to OpenGLES3 in the Player Settings.3. Toggle on GPU Skinning ch... Read more

0
votes
Fixed

[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...

Mobile

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Mar 02, 2018

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Version/s: 2017.2.0f3

The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more

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