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[Android] Handheld.PlayFullScreenMovie with FullScreenMovieControlMode.F...
How to reproduce: 1. Open attached project 2. Build to device 3. Click "Play video" button in the center of the screen -- Notice tha... Read more
[Simulator] Options in 'Control Panel' are overlapping On decreasing the...
After installing the 'Adaptive Performance' Package. When it's Settings options are expanded in 'Control Panel' then On decreasing t... Read more
OnDemandRendering with reports RenderTexture Exception
Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more
[LWRP][Gles3][Android] Water shader is distorted on Adreno GPUs using Bo...
Steps to reproduce: 1) https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch) 2) Open project in Uni... Read more
[tvOS][Metal] Running empty scene from this specific upgraded project sp...
How to reproduce: 1. Open the attached project 2. Make sure that platform is set to tvOS 3. Build and run NewEmptyScene on AppleTV R... Read more
[Mobile][Fixed in 2019] Double clicking the lock button sets OnApplicati...
Steps to reproduce: 1) Open the attached project. 2) Build and Run on iOS or Android. - Make sure sound is enabled on the device. 3... Read more
[Android] Build Settings window goes black when SDK/build-tools director...
How to reproduce: 1. Create a new project 2. Go to Preferences -> External Tools and check SDK directory 3. Open SDK/build-tools dir... Read more
[Android][Tests] Shadow quality on specific device degraded with higher ...
Steps to reproduce: 1. Open project from OC link 2. Build for Android 3. Observe the shadow quality being significantly worse on men... Read more
[iOS] Skybox renders grey using specific shader on new iOS phones
Reproduction steps: 1. Open the attached project. 2. Play the 'Main' scene. - Notice a black skybox with yellow clouds. 3. Build a... Read more
[Mobile] Resources.Load performance regression when (LZ4/LZ4HC) Compress...
How to reproduce: 1. Open the attached "resources-load-slow.zip" Project 2. Build it on the trunk and run It on an android device 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file