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[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce: 1. Open the attached TouchCount.zip project 2. Build for iOS and deploy the Xcode project to the device 3. Keep mu... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce: 1. Open attached"GraphicsPerf-master_FlorianFixes" project 2. Build "Lights" scene with OPENGLES2 Graphics API 3... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce: 1. Open attached project 2. Build and run to Android device with IL2CPP background 3. Connect the phone to editor cons... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more
[Android] Screen flickers between game and video loader when launching a...
How to reproduce: 1. Open the "VideoIssue" project and build it for Android 2. Press "Play Video" button in the blue background Exp... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce: 1. Open attached project "Ui bug.zip" 2. Build for Android with specific old device(s) 3. Tap the input field to... Read more
[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...
Reproduction steps: 1. Import the provided custom package "Selection.unitypackage" 2. In the Project window under the "Scenes" folde... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps: 1. Open attached project 2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively 3. Press t... Read more
[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity 2) Check the Lighting tab and make sure Auto Generate lighting i... Read more
[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...
To reproduce: 1. Open GraphPerf project; 2. Change the Graphics API to OpenGLES2; 3. Build and run ParticlesCollision scene on Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on