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[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce:1. Open the attached TouchCount.zip project2. Build for iOS and deploy the Xcode project to the device3. Keep multi... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce:1. Open attached"GraphicsPerf-master_FlorianFixes" project2. Build "Lights" scene with OPENGLES2 Graphics API3. M... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce:1. Open attached project2. Build and run to Android device with IL2CPP background3. Connect the phone to editor console... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more
[Android] Screen flickers between game and video loader when launching a...
How to reproduce:1. Open the "VideoIssue" project and build it for Android2. Press "Play Video" button in the blue background Expect... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce:1. Open attached project "Ui bug.zip"2. Build for Android with specific old device(s)3. Tap the input field to ac... Read more
[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...
Reproduction steps:1. Import the provided custom package "Selection.unitypackage"2. In the Project window under the "Scenes" folder ... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps:1. Open attached project2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively3. Press the ... Read more
[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity2) Check the Lighting tab and make sure Auto Generate lighting is ... Read more
[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...
To reproduce:1. Open GraphPerf project;2. Change the Graphics API to OpenGLES2;3. Build and run ParticlesCollision scene on Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
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- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"