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[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
[iOS] External monitor displays black screen after reconnecting or the a...
Reproduction steps: 1. Open project in "Test.zip" 2. Build and install the application to an iOS device 3. Shut down the application... Read more
[Mobile] Render over native UI does not make app transparent
How to reproduce: 1. Create a new Project 2. Set Camera to "Solid Color" and change color alpha to 140 3. In Player settings > Resol... Read more
[iOS] Plugin "Compile Flags" do not update on Append Build
Changes to native source "Compile flags" are not respected 1. Build the attached project for iOS 2. Go to TARGETS > UnityFramework ... Read more
[Android] Screen texture flickers when changing device's orientation
Repro steps: 1. Open QA attached project 1260575 2. Export a gradle project 3. Build the project to an Android device in Android Stu... Read more
[Android 5.0] I/O performance (Resources.Load) 10-30x slower on some And...
The following code takes 10x more time on some Android 5.0.x devices. var sw = new Stopwatch(); const int count = 3... Read more
[iOS] Application crashes when putting app to foreground if it's launche...
To reproduce: 1. Open attached project 2. Build and Run on iOS 3. When app is loaded, put it to background and then to foreground ag... Read more
[Android] ADB retunelling is causing several issues regarding external t...
Issues: • In External Tools, Ticking or unticking JDK / NDK / Gradle results in NullRefference errors • In External Tools, Ticking o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture