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0
votes
Fixed

[iOS][Metal] Shaders with tessellation are not compiled when displacemen...

Metal

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Sep 28, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more

0
votes
Fixed

[Metal] Stencil buffer is not present when using dynamic frame buffer sc...

Metal

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Oct 05, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.3

How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more

0
votes
By Design

[iOS] Particles geometry gets triangulated when project is deployed to a...

Metal

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Aug 20, 2020

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Version/s: 2018.4

How to reproduce: 0. Reproduction steps with the screenshots are also linked in the Edit (How to Build and Run.pdf) 1. Open the atta... Read more

0
votes
Fixed

[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...

Metal

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Aug 19, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more

0
votes
By Design

[iOS] Skinned mesh data growth results in processing time decreasement w...

Metal

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Jul 29, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.2

How to reproduce: 1. Open the attached 'SkinningTest_.zip' project 2. Check 'Development Build' flag in Build Settings 3. Build for ... Read more

0
votes
Fixed

Metal Editor view repaint causes geometry explosion randomly

Metal

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Jul 30, 2020

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Version/s: 2018.4

Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beh... Read more

0
votes
Fixed

[iOS][Metal] Screen is black when the Scene has multiple cameras with De...

Metal

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Jul 21, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.4, 2020.1

How to reproduce: 1. Open the attached 'TestProject.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode project... Read more

2
votes
Fixed

[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...

Metal

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Jun 15, 2020

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Version/s: 2018.3.0f1, 2018.4.0f1, 2018.4.24f1, 2019.4.0f1, 2020.1, 2020.2, 2021.1, 2021.2

Steps To Reproduce: 1. Create a new project 2. Hierarchy > 3D> Cube 3. Drag the cube to Project window to make a Prefab 4. Double c... Read more

3
votes
Not Reproducible

[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...

Metal

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May 18, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a11

Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Step... Read more

0
votes
Fixed

[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...

Metal

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Jan 23, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a20

Reproduction steps: 1. Open attached project "shader_error" 2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more

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