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[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
[iOS] Particles geometry gets triangulated when project is deployed to a...
How to reproduce: 0. Reproduction steps with the screenshots are also linked in the Edit (How to Build and Run.pdf) 1. Open the atta... Read more
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more
[iOS] Skinned mesh data growth results in processing time decreasement w...
How to reproduce: 1. Open the attached 'SkinningTest_.zip' project 2. Check 'Development Build' flag in Build Settings 3. Build for ... Read more
Metal Editor view repaint causes geometry explosion randomly
Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beh... Read more
[iOS][Metal] Screen is black when the Scene has multiple cameras with De...
How to reproduce: 1. Open the attached 'TestProject.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode project... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project 2. Hierarchy > 3D> Cube 3. Drag the cube to Project window to make a Prefab 4. Double c... Read more
[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...
Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Step... Read more
[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...
Reproduction steps: 1. Open attached project "shader_error" 2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects