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No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce: 1. Open the user's attached "Missing lighting.zip" project 2. Go to File -> Build And Run 3. Observe the Character... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce: 1. Open the attached project "meshRepro" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sample... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps: 1. Open the attached 'qTangents Reproduction Project' project 2. Open the 'Sample Scene' 3. Make sure the 'USE_W... Read more
Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" sett...
How to reproduce: 1. Open project "UvBreakTopology.zip" 2. In the Project window select the "Base" model 3. In the Inspector window ... Read more
Mesh disappears when DrawMesh is called from the EditorWindow
Reproduction steps: 1. Open the '1384727_sample' project 2. Go to the Menu Item 'Example -> ExampleWindow' 3. Move the cursor around... Read more
Crash on MeshUtility_CUSTOM_SetMeshCompression when MeshCompression is s...
Reproduction steps: 1. Open the attached project 'MissingMeshCompressionCrash' 2. Open the 'SampleScene' 3. In the Scene window cli... Read more
Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps: 1. Open the user’s attached project 2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets 3. O... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps: 1. Open the project in case 1351353 2. In the Project window, expand the "Torus-7-4" Import Settings 3. Select t... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro: 1. Open users' attached “ExampleProject.zip” project 2. Open “SampleScene” Scene 3. Enter the Play Mode Expected resu... Read more
MeshTopology.Lines rendering inconsistency on some Windows hardware
How to reproduce: 1. Open the attached project "incorrect_Gridlines.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Enter Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning after building a project with URP Sample
- MissingReferenceException after clicking "Fix now" on NormalMap settings
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled