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Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps: 1. Open the user’s attached project 2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets 3. O... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro: 1. Open users' attached “ExampleProject.zip” project 2. Open “SampleScene” Scene 3. Enter the Play Mode Expected resu... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce: 1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project 2. Open the "SampleScene" Scene 3. Sele... Read more
Vertex data is lost when Mesh is marked as Addressable and Play Mode Scr...
Reproduction steps: 1. Open the user's attached project and Test scene 2. In the Project window, select Content/Effects/AirDrop/Radi... Read more
Assertion failed on expression: 'a.size == b.size' when rendering Skinne...
How to reproduce: 1. Open the user's attached "cam-skin-render-bug.zip" project 2. Open the "cam-skin-render-bug" Scene 3. Select th... Read more
Crash when editing Meshes of Gameobjects through Script
Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Mouse0 (Left click)... Read more
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce: 1. Open attached project "Skin_Mesh_Issue" 2. Drag "box_3ds_Max_Biped.fbx" into Scene 3. Reveal the child object... Read more
Mesh is shaded as black when setting BoneWeights via Advanced Mesh API
How to reproduce: 1. Open the attached project's Scene labeled "BoneWeightTestScene" 2. Enter the Play Mode 3. Inspect the generated... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps: 1. Open the project in case 1351353 2. In the Project window, expand the "Torus-7-4" Import Settings 3. Select t... Read more
Crash in CalculateSurfaceArea when enabling "Contribute Global Illuminat...
Reproduction steps: 1. Open the user's attached project 2. Enter play mode in scene "NoiseField" 3. Enable "Contribute Global Illumi... Read more
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