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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X



Found in





Issue ID




Vertex data is lost when Mesh is marked as Addressable and Play Mode Script is set to Use Existing Build



Reproduction steps:
1. Open the user's attached project and Test scene
2. In the Project window, select Content/Effects/AirDrop/RadialEffectMeshZFacing asset and mark it as Addressable
3. Select Window/Asset Management/Addressables/Groups and Build/New Build/Default Build Script
4. Enter the Play mode and observe the color of the effect
5. In the Addressable Groups window, set Play Mode Script to Use Existing Build
6. Enter the Play mode and observe the color of the effect

Expected result: The effect color is the same as previous
Actual result: The effect color is darker

Reproducible with: 2020.2.5f1, 2021.1.0b7, 2021.1.0a5
Could not test with: 2018.4.32f1, 2019.4.20f1 (errors when compiling player scripts)

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a4

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b6

  3. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.22f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.17f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.30f1

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