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Warnings are thrown when undoing reparented LOD Group “Add Renderers”
Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Create Cube and Sphere GO in Hierarchy window3. S... Read more
MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more
Animated cross fade on LODGroups doesn't work with GPU Resident Drawer
Steps to reproduce: 0. Ensure GRD is enabled 1. Create a scene with LOD Group and two LOD levels 2. Enable cross fading and check th... Read more
Crash on CalculateNormals when MeshLodUtility.GenerateMeshLods() procedu...
Reproduction steps:1. Open the attached user's project ("MeshLOD-BugReport")2. Open scene "Scenes -> SampleScene"3. Enter Play mo... Read more
Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Ren...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Resources/LevelElements/Transitions/t_ministry_street.pr... Read more
"Invalid vertex attribute format" error message does not mention "bytes"...
Reproduction Steps:1. Open the attached “IN-124921“ project2. Open the “TestScene”3. Enter Play mode4. Observe the error message in ... Read more
Crash on SkinnedMeshRendererManager when interacting with a prefab gener...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more
Mesh disappears when using Raw Vertex Buffer Target setting
Reproduction steps:1. Open the attached project "ReproProj"2. In Inspector, open the “/Assets/Settings/PC_RPAsset.asset”3. Set “GPU ... Read more
The Inspector does not shown SkinnedMeshRenderer Bounds when they are ov...
Reproduction steps:1. Open the attached “IN-126846” project2. Open the SampleScene3. Enter Playmode4. In the Hierarchy window, selec... Read more
"NullReferenceException" is thrown and Mesh LOD foldout is empty when ma...
Steps to reproduce: Create a new Unity project using the Universal 3D template Drag the attached "model.fbx" to the Project window S... Read more
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