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0
votes
Fixed

Warnings are thrown when undoing reparented LOD Group “Add Renderers”

Mesh

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Oct 06, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Create Cube and Sphere GO in Hierarchy window3. S... Read more

0
votes
Fixed

MeshLOD selection is inverted when importing a model with unknown settings

Mesh

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Oct 08, 2025

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Version/s: 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Create a project2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder3. D... Read more

1
votes
Fixed

Animated cross fade on LODGroups doesn't work with GPU Resident Drawer

Mesh

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Dec 19, 2024

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Version/s: 6000.0.34f1, 6000.1.0b1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: 0. Ensure GRD is enabled 1. Create a scene with LOD Group and two LOD levels 2. Enable cross fading and check th... Read more

0
votes
Fixed

Crash on CalculateNormals when MeshLodUtility.GenerateMeshLods() procedu...

Mesh

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Oct 15, 2025

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Version/s: 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Reproduction steps:1. Open the attached user's project ("MeshLOD-BugReport")2. Open scene "Scenes -> SampleScene"3. Enter Play mo... Read more

0
votes
Won't Fix

Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Ren...

Mesh

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Feb 02, 2026

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Version/s: 6000.0.66f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Resources/LevelElements/Transitions/t_ministry_street.pr... Read more

0
votes
Fixed

"Invalid vertex attribute format" error message does not mention "bytes"...

Mesh

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Nov 18, 2025

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Version/s: 6000.0.61f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a1

Reproduction Steps:1. Open the attached “IN-124921“ project2. Open the “TestScene”3. Enter Play mode4. Observe the error message in ... Read more

1
votes
Fixed

Crash on SkinnedMeshRendererManager when interacting with a prefab gener...

Mesh

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more

1
votes
Fix In Review

Mesh disappears when using Raw Vertex Buffer Target setting

Mesh

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Jan 07, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. In Inspector, open the “/Assets/Settings/PC_RPAsset.asset”3. Set “GPU ... Read more

0
votes
By Design

The Inspector does not shown SkinnedMeshRenderer Bounds when they are ov...

Mesh

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Jan 08, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Open the attached “IN-126846” project2. Open the SampleScene3. Enter Playmode4. In the Hierarchy window, selec... Read more

0
votes
Fixed

"NullReferenceException" is thrown and Mesh LOD foldout is empty when ma...

Mesh

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Jan 13, 2026

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Version/s: 6000.4.0b4, 6000.5.0a4

Steps to reproduce: Create a new Unity project using the Universal 3D template Drag the attached "model.fbx" to the Project window S... Read more

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