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Under Consideration for 6000.5.X

Votes

1

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131725

Regression

No

Mesh disappears when using Raw Vertex Buffer Target setting

Mesh

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. In Inspector, open the “/Assets/Settings/PC_RPAsset.asset”
3. Set “GPU Resident Drawer” to “Disabled”
4. Open Build Profile (File > Build Profiles)
5. Build And Run
6. In Player, click the Button with text “Set Raw Vertex Target“
7. Observe the Player

Expected result: Both bunnies are present
Actual result: Left bunny disappears

Reproducible with: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproducible on:
Windows Standalone Player

Not reproducible on:
Play Mode

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- When “GPU Resident Drawer” is set to “Instanced Drawing“ the bunny does not disapear when clicking "Set Raw Vertex Target" and only disapears when clicking "Get Vertex Buffer"
- If same is done to get index buffer, the mesh will disappear and Error will be present that mesh does not have index buffer

Comments (1)

  1. yzhuangaa

    Jan 09, 2026 05:51

    Any chance to fix this bug in 6000.0.X?

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