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Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131725
Regression
No
Mesh disappears when using Raw Vertex Buffer Target setting
Reproduction steps:
1. Open the attached project "ReproProj"
2. In Inspector, open the “/Assets/Settings/PC_RPAsset.asset”
3. Set “GPU Resident Drawer” to “Disabled”
4. Open Build Profile (File > Build Profiles)
5. Build And Run
6. In Player, click the Button with text “Set Raw Vertex Target“
7. Observe the Player
Expected result: Both bunnies are present
Actual result: Left bunny disappears
Reproducible with: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Reproducible on:
Windows Standalone Player
Not reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- When “GPU Resident Drawer” is set to “Instanced Drawing“ the bunny does not disapear when clicking "Set Raw Vertex Target" and only disapears when clicking "Get Vertex Buffer"
- If same is done to get index buffer, the mesh will disappear and Error will be present that mesh does not have index buffer
Comments (2)
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yzhuangaa
Jan 15, 2026 06:08
As I find discussion in reddit about this indexbuffer issue 2 years ago(https://www.reddit.com/r/Unity3D/comments/107uw28/why_are_index_buffers_null_in_builds/ ),I wonder if it is a design that unreadable mesh should not be abled to get raw indexbuffer in built or it is just a bug waiting to fix.
yzhuangaa
Jan 09, 2026 05:51
Any chance to fix this bug in 6000.0.X?